Simple Horseshoe Rules

 

 HORSESHOE PITCHING RULES MADE SIMPLE

Try these simple horseshoe rules at your next backyard party.

When Pitching Horseshoes at home or party,  simple Horseshoe

rules are the easiest to follow. Horseshoe

The following rules are the most common house rules used today when pitching horseshoes.

HORSESHOE PITS AND FIELD OF PLAY

See: Constructing your backyard Horseshoe pit.

PLAYING THE GAME WITH TWO (2) PLAYERS

  • Both players will start at one end of the field together.
  • Each player will pitch two(2) horseshoes each.
  • Both players will walk to the opposite pit, where they will total the points for that inning.
  • The point winner will be the first to pitch his two(2) horseshoes back to the opposite pit, starting the next inning.

PLAYING THE GAME WITH FOUR (4) PLAYERS.

  • Four (4) players will split up into two (2) teams.
  • Team players will pitch on opposite sides of each other. ( one player from each team per side.)
  • Players will stay at their starting side threw out the game.
  • An inning consists of four(4) horseshoes. Each opposing team member will pitch two (2) horseshoes at the opposite pit.
  • Players on that end will score the inning.
  • The player from the scoring team will start the next inning.

VALUE OF THE SHOE

Ringers
Zero (0) each other out

There are two kinds of pitched shoes in play.

  • “Live Shoe” – Refers to any shoe that comes to rest in the pit area.
  • “Dead Shoe” – Refers to any shoe that comes to rest outside of the pit. ( can also refer to a ringer canceled out by an opponent’s ringer.)

Only the ” Live Shoe” is counted.

  • Ringers – (Counts as three (3)points.) A shoe that encircles the stake without touching the stake.
  • Points – (Counts as one (1) point.) A shoe that is 6 inches or closer to the stake. (includes leaners).

SCORING THE GAME

There are two methods of scoring the game.

  1. Cancellation Scoring – Only one player can score in the inning.
  2. Count-all Scoring – All players count their live shoes.

CANCELLATION SCORING

RINGERS 

  •  Ringer cancels out an opponent’s ringer. Both score zero (0).
  •  A player makes two on top of his opponent. (Scores three (3) points for the second one.)
  • Both Players score two (2) ringers each. They cancel each other out zero (0) points for the inning.

    Top Horseshoe can count 3 points for ringer and 1 point for closest

LIVE SHOE

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